Atavism 2018.2 is here. With its most demanding feature server-side NavMesh you can do so much, but pathfinding is only part of it. Based on NavMesh graph Atavism can now use full 3d aggro range, so you can fly above the mobs and not cause them to aggro. There is also Line of Sight feature, so if the hostile mob will find obstacle on the way to its target using NavMesh raycast then it won't aggro either.
These features allow you to build dungeons where mobs can ambush your player around the corner. Also, you can have mines and tunnels layered horizontally without issues.

But this release is not only about NavMesh even it's one of the most important Atavisms 2018.2 feature, new Atavism introduces almost 100 improvements and fixes for crafting, admin spawner and more.

As usual full release notes can be found on our documentation page.


Atavism 2018.2 is close to release, and here is short Sneak Peek with NavMesh Pathfinding including 3D Aggro and Line of Sight features. You can also check S.F. Bay Dragon in action.

Based on your requests, we implemented auto attacks into new Atavism Live Demo which is available for you. After you will start your journey within our small game sample, you will have an unarmed auto attack at your character to use your fist to fight with your enemies. Also, each weapon has its own auto attack ability, like slash for the sword, shot an arrow for the bow or throw a magic bolt by using the Staff.

 LiveDemo AutoAttack2

Join us on our discord and let us know what you think about it.